BLINDFOLD CUBING PDF

Sure, you can go up to the bigger cubes such as the 4x4 , 5x5 or further. You could go down to simpler puzzles, like the 2x2 or the Pyraminx. But for those of you who want an extra challenge, something to really test your memory and ability, you might want to try to solve the cube blindfolded. Blindfolded solving is popular amongst speedcubers , but there are a lot of people who just like to do it for fun.

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Pinterest0 Updated November New video version of the instructions is now available to go along with the written instructions. I recently completed my first successful blindfolded solve — see the video below. Here is the complete guide below for how to solve a cube blindfolded. There are multiple methods to choose from when solving a cube blindfolded. For this guide, we will use the M2 method on the edges and the Old Pochmann method on the corners. A beginning cuber will find this learning process very difficult, while a more advanced cuber might be able to complete their first blindfolded solve within the first day.

It took me around 2 months to get to my first successful solve putting in small amounts of time multiple times per week. Step 1: Learn Your Colors The first step is about making a decision and sticking with it.

You will need to decide how you will hold your cube for blindfolded solves. It does not matter which way you hold it, it just always needs to be consistent. I always hold my cube with the yellow center piece facing up and the red center piece facing me. When I do this, I know that green is on the right, blue on the left, orange in the back, and white on the bottom.

I chose this orientation because it is the orientation I use for regular solves when solving the white cross on the bottom. Make this choice now and take some time to get familiar with where the colors go if this is not natural already. Mix up the cube and practice envisioning where each piece belongs based on your orientation. For example, when I see the green and red edge piece, I know immediately that it goes on the front right edge.

The goal here is to associate every sticker on the cube with a letter of the alphabet. Some people do not rely on letters, but I believe using a solid lettering scheme makes the memorization process much easier.

This is the system we will use in all of the examples in this tutorial. When we solve the cube blindfolded, we solve the edges and the corners separately. Looking at just the corners, we start with the top of the cube in the back left corner and go clockwise around this layer. Next we go to the left side of the cube in the same manner, then to the front, to the right side, to the back, and then last to the bottom.

The edges are very similar. Take some time to get familiar with this scheme. It is not important at first for this to be automatic, but as it becomes more natural, it will make it easier and faster to memorize and solve the cube blindfolded. This way when you are looking for the T sticker, you can jump to Q and go around clockwise to find T.

To illustrate this consider the sequence of letters below. If we call the first letter in the sequence the buffer and we decide we can only swap pieces with the buffer then the process becomes more manageable. For example, since the first letter is D, we swap this with the letter in spot where D should go.

We perform the swap with the letter in the E position. It is not necessary to memorize the buffer letter. When memorizing the letters, it is important to get into the habit of memorizing the letters as pairs. The reasons for this will become clear when we talk about how to apply the buffer concept to the cube. One obvious advantage we can point out now is that pairing letters makes the list of items to memorize shorter. The more strange or vivid the images, the easier it will be to recall.

Next, we need to swap it with any piece it is not important which one that is not already solved. Step 4: Learning to Solve the Corners Our next step is to apply the buffer concept we just learned to the cube. This guide will teach you to solve the cube starting with edges first followed by the corners. However, there are a few good reasons to learn about the corners first: There are only 8 corner pieces vs.

The setup moves are a easier to master. In this guide we will use the Old Pochmann method for solving the corners. There is a sequence of moves we will use to swap the stickers in the A and P positions in the picture below.

A side effect of this swap is that the blue edge stickers also switch positions. The trick is for each swap, we need to place the corner sticker we want to swap with in the position where P is normally located, we can then make the swap using the algorithm, then reverse the moves to put the sticker back into its original position.

This sounds hard, right? Getting the stickers into and out of position is actually easier than you might think. When I started learning this, I found a list of setup moves which are really helpful to have handy. When I first looked at the list, I felt a little overwhelmed at the number of setup moves I was going to need to memorize.

However, these moves are actually pretty intuitive — use this list to work through the setup moves and you will start to get a feel for how easy it is to shift things into the P sticker position. As part of your learning, I encourage you to spend time doing and undoing each of the moves in this setup table until they become more natural.

It will not take too long for these moves to become intuitive. I am going to give you a scramble below and then walk you through the solution to illustrate the whole process of solving the corners. Continue this process the first time writing down each letter. There are no cycle breaks required for this solve.

Remember, you do not need to memorize the letter for the buffer piece. This will also mean that there will be an odd number of letters for the edges and we have parity. Parity is something we will talk more about when we solve the edges. The more abstract the images or ideas, the easier it will be to recall while solving blindfolded.

This is a little harder, but it becomes easier with practice. However, when we look at the sticker in the P sticker location for our next target, we see the buffer piece A, R, and E stickers are all stickers on the corner pieces that belongs in the buffer location. This means we are already at the end of the first cycle. To break into a new cycle, we choose any sticker that is not in the correct location to start with.

I usually use my fingers to mark which pieces are already taken care of, but in this case we do not check off this corner. The J sticker is located on the same corner as the C sticker where we started the cycle, so this cycle is also complete.

The corner on the back bottom left is already in the right location, so we can ignore it. The 2 corners on the back right side are both unsolved.

It is a little confusing at first to break into new cycles, but the key is to carefully track which pieces are solved and when a cycle is complete. Using the MemoGenerator App A very helpful tool to practice identifying and memorizing the letters is the mobile app MemoGenerator. This app generates a scramble without showing you the solution. It is very helpful early on to identify where you have made simple mistakes in the letter sequence. One thing to keep in mind is that when cycle breaks are needed, there are multiple options for breaking into the next cycle, so your solution can still be correct and not match exactly with the solution from MemoGenerator.

To use MemoGenerator with the examples provided in this guide, make sure to select the following in the app settings: Edge Solving Method — M2 Corner Solving Method — Old Pochmann Change letter scheme — Speffz Step 5: Learning to Solve the Edges If you have spent time on Step 4 and have started to get the hang of solving the corners, the edges are very similar and only a little more difficult.

In this guide we will learn to solve the edges using the M2 method. The buffer piece for the M2 method is the sticker located in the letter U location.

The M2 move that is used in all of the sequences in the table below swaps the buffer piece U with the A sticker. Similar to the solving the corners where we want to shift a piece into the P sticker location before performing the swap algorithm, here we want to shift the target edge piece into the A sticker slot before performing the M2 swap.

As with the corners, many of the M2 setup moves become intuitive once you become familiar with them. In the table below I divided the targets into 3 categories. The targets highlighted in green are very similar and straightforward, and the targets highlighted in yellow are a little different since these edge pieces happen to fall into the top slice or back slice of the cube.

The special cases are ones that should be memorized. Three of these are very easy, the Q target is slightly tricky, and the I and S moves will definitely take some practice to get familiar with.

The good thing about the I and S targets is that they are the exact opposite of each other. M2 Targets My recommendation is to start with the outside edge moves highlighted in green. Point to the sticker, and as you execute the sequences watch carefully how the sticker gets into its place prior to the M2 move. Spend time on only these moves until they become comfortable, then start to look at the moves for the B and D stickers highlighted in yellow. Follow this same order for learning the Inside Edges.

After spending time with these, you will start to feel that the outside and inside edges are very easy and will only dread the special cases.

The good news is there are not many special cases and some are very easy to memorize. These targets are on the middle slice of the cube.

With each M2 move, this slice is shifted degrees. That means that every other M2 move, these targets will be degrees out of phase and will need to use a different algorithm.

You will still memorize based on the location of the target sticker at the start, but when solving you will need to adjust these if they happen to be an even target. This is a critical reason we memorize the letters in pairs. Step 6: Putting it All Together Here are the steps we will use to complete a blindfolded solve: Memorize the letter sequences for the edges and corners.

Both of these sequences will have an even number of letters or an odd number of letters. If the number of letters is odd, remember there is parity. Put on the blindfold and execute the edges. I did my first few solves memorizing the edges first because I would solve them first, but I decided to try memorizing the corners first.

I focus a little harder to commit the corners to memory because I need to remember them longer, but it makes it a little easier to memorize the longer sequence for the edges because the edges are solved first just after you have finished memorizing them.

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